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Z-Exemplar progress update

Been adding some new enemy types to the flesh planet. Introducing swarmers, patrollers and brain-guns!

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Z-Exemplar progress update 7/6/2015

Z-Exemplar progress update - been working on the galaxy map - naming planets is fun!

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Update 13/6/2015

Quick update on the development of Z-Exemplar, a retro style side-scrolling shooter coming soon for iOS and Android.

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Update 17/6/2015 - Bosses

Progress update on Z-Exemplar. Started work on some end-of-level bosses.

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Update 8/7/2015 - More Bosses!

This is a progress update for Z-Exemplar. Work is continuing apace, filling out levels and adding bosses and other surprises.

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Now with missiles!

One thing that's been lacking for a while is the missile functionality of the Z-Exemplar war craft. In between fleshing out levels and overhauling some rusty old code I've managed to get a couple of...

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Asteroid Fields added

Work is progressing on the asteroid fields/planets.

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Introducing the Probes

I've spent the last wee while working on the probes (ship attachments). I'll give a brief rundown of their abilities here.

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Now even smoother!

Z-Exemplar now has a smoother alternative to original ZX chunky flavour sprite movement.

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Z-Exemplar - Update 14/10/15

It’s been a wee while since I last posted so a progress update is long overdue.

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New Demo and Trailer

Z-Exemplar has an updated trailer and our first work-in-progress, pre-alpha demo!

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Into The FInal Straight

Z-Exemplar is slowly nearing completion so I thought it might be good time for a quick update.

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We made it!

Z-Exemplar is out now! It's taken a long time but we made it!

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The Conquest Continues

An update on Z-Exemplar post-launch focusing on player and press reaction and some technical issues that had to be addressed.

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Z-Exemplar : Touch Conversion

Converting Z-Exemplar to mobile devices required some tricky touch-screen optimization. If it wasn't done right it could make the game unplayable.

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Z-Exemplar : Reacting to Feedback

Since its release Z-Exemplar has had a bunch of great feedback from players. That has lead to a re-assessment of its control methods.

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